This is another use that I see my players do a lot when they conjure an elemental. These can run through the spaces of for example a hoard of animated zombies and skeletonsand force them to use an action. They have this fire form that can throw quite a lot in your DM’s plans. My favourite, and I am sure the favourite of probably over half of you, are fire elementals. This is quite useful if you are near water and want to drown an enemy. These elementals can grapple and restrain targets. The Water Elemental also should not be underestimated. This makes this elemental quite a decent tank in some scenarios. The Air Elemental for example has 90 feet fly speed and has a ton of damage resistances while being immune to quite some conditions. They also have the major downside that if you lose your concentration, that they can turn against you.Įlementals are quite decent at fighting. However, I have to admit that the capabilities of the Elementals that are fighting for you are very limited. The most obvious one is, of course, combat situations. There are quite a few scenarios where this spell can come in handy. So if you put Conjure Elemental into the 7th spell slot, 2 above the 5th, the challenge rating of the elemental will increase with 2. If you put the spell in a higher spell slot, you can increase the Challenge Rating of the elemental you have conjured. This spell can be buffed by putting it in a higher spell slot. You will have to wait for an hour after you have conjured the creature for it to disappear, or you will have to defeat it. However, when you break your concentration, the Elemental will lose control and become hostile towards everything, including you and your party. This elemental will then emerge – quite dramatically – from for example a bonfire if it is a Fire Elemental or out of a gust of wind if it is an Air Elemental. You need to have 10 feet of unoccupied space. When you have all the right components and requirements and you cast the spell, you call forth an elemental with a CR of 5 or lower. If you want to cast a Fire Elemental you will need sulfur AND phosphorus, if you want an Air Elemental you will need Burning incense, for an Earth Elemental you will need Soft Clay and for a Water Elemental you will need both sand and water. These are different for every elemental you want to conjure. The most important component you need to take into account is the material component. I hope I can convince you of this in the following chapters! Conjure Elemental 5e workings and explanationĬonjure Elemental works by having the three components and casting the spell within a range of 90 feet. In my opinion, this is one of those classic Dungeons and Dragons spells that everyone has to use at least once. This table is included for people who can not read images and are using TTS. Of course, which one you will conjure will depend on the material component you use. The last three are not in the official rules, but many people use these in Homebrews, so I decided to include them. These can, but are not compelled or forced to, fight with you in some cases.Ĭonjure elemental can conjure the following: These spells are focused on bringing forth monsters, creatures, and allies, from a different plane to ours. This magic is part of the conjuration school. Like most summoning spells, like Planar Ally, you can only have one appear at a time. However, you can not summon these all at once. Because you can summon – or conjure – four different allies to help you. You can find more about Conjure Elemental in 5e in the Players Hand Book on page 212. Can an Air, Earth or Water, Fire Elemental be Grappled? What is Conjure Elemental?Ĭonjure Elemental is a Level 5 conjuration.
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